![]() ![]() In the end, if you're using F4_Music and F5_Q2P.pk3 when using the hellonearthstarterpack.wad file, should look something like this:Ĭ:\gzdoom\gzdoom.exe -file hellonearthstarterpack.wad PrBru2.pk3 F5_Hud.pk3 F5_Sprites.pk3 F5_Textures.pk3 F5_Sounds.pk3 Fearrific_PB203.pk3 MECHS.pk3 F4_Music.pk3 F5_Q2P.pk3ĭO NOT USE PROJECT BRUTALITY WITH IT, ITS ALREADY INCLUDED IN THE PACKAGE SINCE I'VE THOROUGHLY MODIFIED IT. If you're using a mappack (like, hellonearthstarterpack.wad) load it BEFORE PrBru2.pk3 (should be the first one after -file). If you want to use F5_Music and/or F5_Q2P.pk3 (description above), load them AFTER Fearrific_PB203.pk3. exe (make sure you separate it with a space first): -file PrBru2.pk3 F5_Hud.pk3 F5_Sprites.pk3 F5_Textures.pk3 F5_Sounds.pk3 Fearrific_PB203.pk3 MECHS.pk3 Target (should look something like this: C:\gzdoom\gzdoom.exe) To look for the equivalent method for loading files with Zandronum and similar). If (like me) you don't use the loader, then follow these steps instead:Ĭreate a shortcut to Desktop of gzdoom or whatever port you're using (I'm using GZDoom, I suggest you OPTIONALS, to be loaded AFTER Fearrific_PB203.pk3-Ĩa) F4_Music.pk3 - NOT INCLUDED (DONWLOAD LINK BELOW) - Music! The load order should be like this:ġ) Maps (if you're using any) - FIRST ONE (hellonearthstarterpack.wad, AV.wad etc.)Ģ) PrBru2.pk3 - ALWAYS first after maps, it's CORE # INSTALLATION GUIDE # IMPORTANT: USE THE DYNAMIC PROGRESSION SPAWN PRESET FOR PROJECT BRUTALITY, THIS IS ESSENTIAL!ĭownload the mod, put everything in your folder and choose the method you prefer. Two new Difficulty settings which increase the damage potential both you and monsters do, plus they undergo some little tweaks to their kits (like Imps throwing cacoballs for example) ![]() Optional Player sounds! (Isaac Clarke - Quake II Marine) Hud that damages the less armor you have (visual effect)įull sprite overhaul (most of them REDONE) ![]() Personalized HUD graphics with sounds (such as ambient/damage sounds) ShieldSphere (75% damage reduction) replaces Berserkĥ0-50 chance to spawn a ShieldSphere or a Blursphere instead of a Berserk Pack New/Revamped Sounds for Doom (almost all of them) New Objects to enhance your BRUTAL experience such as Nanobots, Flares, Explosive Satchels, Pipebombs! (Satchels/Pipebombs: weapon 0, Flares are inventory items) New Enemies (from Hordes of charred corpses to Makron from Quake II, ALL brutalized!) On Cruelty moves, the player will taunt the monsters YOU CAN NOW EXECUTE ENEMIES USING THE KNIFE COMBO BUTTON, no berserk pack needed POWER ARMOR: Substitutes (sometimes) the Captured Marines or is spawned as a portable item VERY rarely.īrutal Friends: Sentry Bots can be deployed as items (max 2) Random survivors may spawn instead of Stimpacks/Medikits, helping you out (mostly as baits) New "Damage" effect on visor, little static (idea from Necrodoom by Xaser) Riot shield guys will drop a Revolver now instead of a pistol (will do more damage too)īaron of Hell has a new attack along with the othersįaster and more aggressive Barons and HellKnights Gauss Cannon replaces the Railgun, has zoom feature and a stronger, toggleable beam The Shambler from Quake works properly now, along with new soundsĭemons will leap at you (credit to Doomguy5th) Unforgiving spawns
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